Stellaris shield hardening. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris shield hardening

 
 Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetrationStellaris shield hardening 103 votes, 17 comments

The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. . The Stellaris 3. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. No, those are permanently locked. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. This means shield-bypassing weapons can be very effective against them. There are few weapons in the galaxy that can penetrate the hulls. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. , missiles vs shields. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Stellaris Real-time strategy Strategy video game Gaming. So in average the same amount of shield or armor will least half as much time as the hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris Wiki Active Wikis. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. +10% evasion (and 20% sublight speed). Losing 100 Ar or 125 Sh to get 65 Hull. Jump to latest Follow Reply. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. I prefer armor Regen and have a slight armor favoritism. There is no such thing as a "barrier" in the game. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. That’s how badly hardening gimps penetration weapons. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. This is a representation of time internal. Advanced Shield Hardening. My enemy has mountains of torpedoes (no neutron launchers). It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Do not leave feedback in this thread. When I mouse over the zero shields, it has a +100% shield nullification debuff. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Q1. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Both are late game anyway so doesn't matter. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Stellaris. It means it ignores shield and does damage. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 9 ‘Caelum’ Patch. 417K subscribers in the Stellaris community. #2. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. 25 (ship multiplier) = 93. 3. Web Death Jun 4, 2019 @ 11:54am. Stellaris Wiki Active Wikis. Like this: Unbidden have. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Update: Mar 19 @ 1:39am. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Stellaris. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 5 and armor takes 2. I recently fought the Unbidden, which I hadn't done in a long time. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. 1 Answer. There's not really that much you need in terms of utility components. Armor hardening is better and easier to get than shield hardening. Meaning you can get 100% hardening on a large ship, pretty easily. . Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. " Stellaris Mods Used: Extra Ship Components 3. Jump to latest Follow Reply. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Are extremely powerful vs AI. Propulsion Proponent Proclamation. Never had the Great Khan unite the galaxy before. 00. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Making your own ships with good designs it's a big difference. The Stellaris 3. But only occurs during combat if you have shield capacitors installed. Jan 8, 2019. Larger ships have more. Recently I decided to pick it up again. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Heavy platforms and their large weapons do best with larger forces towards the end of the game. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Let's div. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). ago. Stellaris: First Contact or Stellaris: Great Filters. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Shield Hardening should protect from storms and neutron stars. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. The juggernaut is different because it can rotate so the arc emitters can always fire. 8. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Stellaris is a fairly complex game with a lot of variables at play. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. As you’re doing that, send in. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. If there is a storm that nullifies 100% shields, but ships have 20%. 64) with. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Field Manipulation - Tier 5. Megacannon is 40% more DPS and 1. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Ironically, there is an advanced armor option known as Dragonscale Armor. 6 beta version at all. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This isn't just a "it's meta because it's 5% better". Ironically, there is an advanced armor option known as Dragonscale Armor. The shield hardening components kind of revive the shields back to their older glory. ago. Reply reply more reply. Unexpected Mineral Seams is a colony event chain that has a very small chance to. Total HP = 2853 with 5. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). So if that's what your enemies are running they're worth it, and if not, they're. Equip an ancient suspension field 2. Maybe they won't attack next time. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). g. E. 1 jump drive range to ships in the system. Stellaris is a sci-fi grand strategy game set 200 years into the future. They can die fairly quickly to various things, yes. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris 3. Living Metal and Zro are kinda weird resources because they have very few uses. -100% doubles your shields. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 100% is ideal value - as it would protect you from penalties from hull damage. g, 100% penetration vs 75%. Using 3 on either shield, armor, or mixed made it easier for them. I like shattered ring. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. The great khan event is brutal. worker output doesn't apply to specialist roles like researcher. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Explosive Missiles Balanced MK 1 Concussion Missile. and there is no way to bring them back. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. :- ( (building a new fleet is much. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. In this video I test out the new Armor Hardeners which is part of the new 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. frac {a} {a + 60} * ( 100% - p% ) I. Stellaris. So I took Archeao Engineers as a perk. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield nullification. 143 4. 25 shieldpoints. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Larger ships have more. Shard. Stellaris Wiki Active Wikis. -100% doubles your shields. Just don't expect much from Corvette shields. 2 thirds armour 1 third shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. If you mean by penetration resistance, then yes. Decreased the base damage of explosive torpedoes. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. TLDR; Armor is better than shields the vast majority of the time. Later i tried picket cruiser with hardeners. Ograe • 5 yr. You don't. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. Attack the ship with a shield penetration weapon 3. E. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. 6 update. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. I ragequited after the battle, and than reloaded the save. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. 00, but energy torps have their shield_damage modifier at 0. Armor/shield hardening is a counter for weapons that bypass that defense. That’s 17. Xaphnir. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). #2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. I've had trouble figuring this out exactly, but this is what it looks like. Adds a new unique system containing a Shrouded Star with some large Zro deposits. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. 5 to hull, 18. In this video I. Sep 13, 2020 766 932. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Just what it say on the tin. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. oppressive ways of gathering food. You can send your ships to vassal ports if you. If your post has been moved here from another thread, please re-read the thread rules and feel. 6 update. 7% shields/day, or 250 out of 35834. 7 throwing this strategy out the window. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. 25 shield hardening and . Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. That's the most common clear command. E. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. g, 100% penetration vs 75% hardening means 25% of the damage goes through. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The driller drones synergize really well with other shield bypass builds. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. There's not really that much you need in terms of utility components. r/Stellaris. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. and directly work on armor/hull. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Also, shield/armor hardening could make a disruptor-based. View this video if you w. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you go into a system with shield negation, you average them out for the value of your shield. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. - Slighly reduced the number of mineral and energy space deposits. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. Callinicus. So the Whirlwind Missiles and Strike Craft both pierce shields. If the tooltip says something about. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. Small ships can't do it no matter how much you try. Hello! I used to be pretty hardcore into this game. add modifiers add/substracts a set amount of a resource or attribute to a scope. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Cruiser won. They also added armor/shield hardening, which counters armor/shield penetration. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I recently fought the Unbidden, which I hadn't done in a long time. 6 beta for Extra Ship Components:. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 “Orion” update includes many changes to combat. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. Decreased the base damage of explosive torpedoes. Strictly speaking, I haven't found a lot of use for. Didn't new armour/shield hardening kill them?. I think some FE/AE focus on energy. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Cato Mar 7, 2018 @ 5:55pm. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. And ye, I'm already undetectable and in a "sweet spot". Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Should say something like "track all projects". Stellaris Dev Diary #318 - Announcing Astral Planes. Stellaris Wiki Active Wikis. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. That's good, but not great for an ascension path. Torpedoes got full shield penetration until ships get shield hardening. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. > Solar system scaling submods for the primary version have been updated and should work with this mod. This means it now has 90-50=40% as the penetration just subtracts armor percentage. In singleplayer you can just mass these, the AI will never counter them. I prefer armor Regen and have a slight armor favoritism. and a huge stack of armour. Observe the full damage going through shield. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". That’s either by design or by technical limitation. There are few weapons in the galaxy that can penetrate the hulls. A +50% bonus to one of the most common jobs in your empire. is it worth it do you think?From wiki. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Callinicus. Go to Stellaris r/Stellaris. Stellaris. 5x divider on shields. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Shield nullification. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. 1 daily regen (2. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. is it worth it do you think?Stellaris. 7. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Similar argument applies to, e. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Legacy Wikis. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. The effect it generates is basically a pulsar + neutron star simultaneously. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. Promethian Mar 12, 2019 @ 7:28pm. E. Hello, i wonder what "+% armor penetration" realy does. X branch. Third, buff the hardening components. Bumc Apr 10 @ 12:11pm. If your FAEs/disruptors/etc. Stellaris. 0 unless otherwise noted. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Dev Diary #312 - 3. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Active Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It is developed by Paradox Development Studio and published by Paradox. Big sad. Shield strength, against full shield penetrators, is given by. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Well, this is that. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Wiki Active Wikis. Stellaris 3. The wiki doesn't say anything about them having point defense. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. I was able to see that they now have 50% shield hardening (which makes sense to me. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. It matters more with shields. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. ago. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Now say, 30% shield hardening cuts Disruptor damage by a third. The shield hardening is just a minor problem, I will test it later though. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Inversely scale hardening module impact against hull size. 50% shield hardening lets you live +100% longer (!!!!!). Armor hardened seems interesting due to the large amount of hp it gives but. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. . My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. 0 was never released to the public instead making patch 3. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. 1680x8 shields or 13440 points. " Even at 100% armour pen it still reduces damage. Description. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Adds a new unique system containing a Shrouded. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I tried everything, strikecraft, artillery, energy weapons, etc. . At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons.